From Wikipedia:
Call of Duty: Black Ops 6 is a 2024 first-person shooter video game co-developed by Treyarch and Raven Software and published by Activision. It is the twenty-first installment of the Call of Duty series […] Black Ops 6’s single-player story follows rogue CIA operatives Troy Marshall and Frank Woods as they assemble a team of agents to hunt down Pantheon, a paramilitary group with covert ties to the agency.
Black Ops 6 continues the age-old tradition in military shooters: it must use squared sans-serifs no matter what. And this game more than kept its end of the bargain. Kairos Sans Condensed is featured throughout the game’s UI, mainly on big headings and small, less important text. TT Lakes Neue and its Condensed variant are mainly used on long body text, where Kairos Sans could be a bit too angular for readability.
Subtitles are set in Monospace 821 Bold, evoking the feeling of reading a transcript – very fitting for the “off the books” nature of the Black Ops games. Helvetica itself is also used, but is reserved for numbered elements. The venerable Noto Sans returns, used on the scoreboard and player names for full language converage. Stratum 2 makes a surprise appearance, but only in the campaign’s pre-rendered cutscenes.
2 Comments on “Call of Duty: Black Ops 6 video game”
Pretty interesting to see that there is very little discussion regarding the comparison of fonts b/w Black ops 6 and 7. The fonts between these two with UI changes has transitioned quite a lot. Some people on Reddit were talking about it but maybe I’m late in discussion, couldn’t find any YouTube video where any creator is discussing font changes.
Also have you made similar analysis for Black OPS7?
I’ve avoided Black Ops 7 like the plague for some pretty obvious reasons but I do plan on eventually making a Use for it on here.
As for the fonts, yeah they’re pretty different from 6 but Call of Duty majorly changing fonts virtually every entry is like a staple at this point (with the exception of the original trilogy).