Modern Warfare 2019 serves as the reboot to Call of Duty’s Modern Warfare trilogy, updating the series to fit modern sensibilities. This included the user interface where Nat Dart, the Senior UI artist at Infinity Ward along with the rest of the UI team opted to shave off the original’s dated militaristic look for a cleaner, more readable appearance that retained a sleek military reference. This was achieved by utilising multiple colors, transparencies, soft gradients, checkered patterns, and of course, clean typography.
Until the release of Modern Warfare 3 (2023), Impact was used for the series’ logo, with minor alterations. Considering that the franchise started in 2003, that’s 20 years of Impact. As if we didn’t have enough Impact from 2010 memes, but I don’t mind. A modified Eurostile Extended Bold with an upside-down W as M is used for the “Modern Warfare” text in the game’s logo.
Bio Sans Bold, Regular and Light are used for much of the user interface. This includes big text as well as smaller things like subtitles. Noto Sans Semi Condensed Bold is then used for the scoreboard, player banners, and chat window. This is likely for multilingual purposes to cover languages that Bio Sans doesn’t cover. OCR-B is rarely used on decorative or computer terminal text. Futura in massive text is used only as introductory text in cutscenes. Helvetica similarly is used as the subtitle text in cutscenes.
Curiously, ITC Conduit makes a return and is sporadically used in small amounts. The Regular weight is used. This is the first time ITC Conduit was used since the original Modern Warfare 3 (2011). It could just be a subtle throwback to the original trilogy for all I know.