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Luigi’s Mansion (Gamecube release) logo, dialogue, and interfaces

Contributed by Antonia Taylor on Jun 6th, 2024. Artwork published in
September 2001
.
Title screen for Luigi's Mansion.
Source: www.mariowiki.com Nintendo. License: All Rights Reserved.

Title screen for Luigi's Mansion.

Taking the Mario franchise into the territory of light horror and spookiness, the designers and artists of Luigi’s Mansion reflect the game’s duality in their choice of typefaces, mixing lighthearted display typefaces that would find their way into other games in the Mario franchise with horror display typefaces.

From Wikipedia:

Luigi’s Mansion is a 2001 action-adventure game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the second video game in which Luigi is the main character instead of Mario, after Mario Is Missing!. Players control him as he explores a haunted mansion, searches for Mario and deals with ghosts by capturing them through a vacuum cleaner supplied by Professor E. Gadd.

Pop Happiness is used for the game’s logo and as the primary interface typeface. Pop Happiness was designed by Fontworks and first released in 1997, per the company’s release date timeline.

The logo is reused for other games in the Luigi’s Mansion series. Tying into the game’s premise of catching ghosts, eyes are imposed onto certain glyphs, and a wave distortion is applied.

The colors and the glow effect for the logo differ between several versions. The international print logo uses a blue-to-light blue gradient and an off-white glow; an alternate version of the international logo used in some promotional material uses white letters and a pink glow, with no gradients or a subtle pink gradient; the Japanese logo uses a dark blue-to-blue gradient and a blue glow; and the in-game logo uses a light-blue to white gradient and a purple glow. Additionally, the Japanese print logo features the game’s title in English and Japanese and omits the game’s possessive. The Japanese text is placed in the middle of the logo above the English letters, with white glyphs framed by a pink glow.

Various effects are applied to the in-game use of Pop Happiness depending on the context and interface, such as glow effects, outlines, and drop shadows.

For the control settings screen, Pop Fury is used for button labels, Comic Mystery is used for the names of control options, and Chiaro is used for the body text. Comic Mystery is also used for names of locations in the in-game UI and some text on the pause menu. All three fonts were designed by Fontworks; Chiaro was released in 1997, Pop Fury in 1998, and Comic Mystery. Notably, the release date of Luigi’s Mansion predates Comic Mystery’s listed release date. Given Nintendo’s extensive use of Fontworks typefaces, this may imply that Luigi’s Mansion use of Comic Mystery is a pre-release use.

The Game Boy Horror is an in-universe device based on the Game Boy. Its logo is based on the real-world Game Boy logo, which uses Gill Sans (see also: Game Boy logo, console, and packaging), but adds the word “horror” at the end in hand-drawn lettering. Gill Sans was designed by Eric Gill and first released in 1928 by Monotype.

On the file select screen, the text “Welcome to your mansion” uses Times New Roman. Times New Roman was created by Stanley Morison and Victor Lardent and first released in 1932 by Monotype. The type occasionally briefly changes to “Welcome to our mansion”, reflecting not only the setting (a haunted mansion inhabited by ghosts) but also the inciting incident of the game (Luigi winning the mansion in a contest he did not enter).

Fonts for “Press start!” on the title screen, the Gameboy Horror interface, ghost health, health/Boo count HUD, and names of the ghosts and treasure amounts on the area results screen, are unidentified. Some may be made in-house by Nintendo.

Information from Fontendou and the Super Mario Wiki.

Controller setting screen
Source: www.mariowiki.com Nintendo. License: All Rights Reserved.

Controller setting screen

In-game screenshot of the discovery of Mario’s Painting
Source: www.mariowiki.com Nintendo. License: All Rights Reserved.

In-game screenshot of the discovery of Mario’s Painting

Japanese box art, featuring the Japanese variant of the game’s logo
Source: www.mariowiki.com Nintendo. License: All Rights Reserved.

Japanese box art, featuring the Japanese variant of the game’s logo

File select screen
Source: www.mariowiki.com Nintendo. License: All Rights Reserved.

File select screen

In-game screenshot, taken after defeating Chauncy but before retrieving the area key
Source: www.mobygames.com Nintendo. License: All Rights Reserved.

In-game screenshot, taken after defeating Chauncy but before retrieving the area key

Luigi’s Mansion (Gamecube release) logo, dialogue, and interfaces 7
Source: www.mobygames.com Nintendo. License: All Rights Reserved.
Luigi’s Mansion (Gamecube release) logo, dialogue, and interfaces 8
Source: www.mobygames.com Nintendo. License: All Rights Reserved.

Typefaces

  • Pop Happiness
  • Comic Mystery
  • Pop Fury
  • Chiaro
  • Gill Sans
  • Times New Roman
  • unidentified typeface

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